Realmlist updating failed wow

# 3 basic latin characters server timezone specific # # Strict Charter Names # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).

# 3 basic latin characters server timezone specific # # Strict Pet Names # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).

Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move.

realmlist updating failed wow-83

if i do try and log in with my email, even a wrong password sends me to the "downloading update" screen. Using email address will airways lead to the client updating itself. Try it again with username and make sure you don't try the email at all. Take a screenshot of it and post it so we can check it's correct. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players.

# Default: hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: my SQL required adding "enable-named-pipe" to [mysqld] section # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # Unix sockets: experimental, not tested # # Max Ping Time # Settings for maximum database-ping interval (minutes between pings) # # World Server Port # Default World Server Port # # Bind IP # Bind World Server to IP/hostname # ################################################################################ ################################### Realm ID = 1 Data Dir = "C:\Ma NGOS" Logs Dir = "" Login Database Info = "127.0.0.1;3306;root;root;realmd" World Database Info = "127.0.0.1;3306;root;root;mangos" Character Database Info = "127.0.0.1;3306;root;root;characters" Max Ping Time = 30 World Server Port = 8085 Bind IP = "0.0.0.0" ################################################################################ ################################### # PERFORMANCE SETINGS # # Use Processors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # Process Priority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # Player Limit # Maximum number of players in the world.

Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # Save Respawn Time Immediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # Max Overspeed Pings # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) # Default: 2 # # Grid Unload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # Socket Select Time # Socket select time (in milliseconds) # Default: 10000 # # Grid Clean Up Delay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # Map Update Interval # Map update interval (in milliseconds) # Default: 100 # # Change Weather Interval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # Player Save Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # vmap.enable LOS # vmap.enable Height # Enable/Disable VMmap support for line of sight and height calculation # Default: 1 (true) # 0 (false) # # vmap.ignore Map Ids # Map id that will be ignored by VMaps # List of ids with delimiter ',' # If more then one id is defined and spaces are included, the string has to be enclosed by " # Example: "369,0,1,530" # # vmap.ignore Spell Ids # These spells are ignored for Lo S calculation # List of ids with delimiter ',' # # Detect Pos Collision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, required more CPU power usage) # 0 (disable, less nice position selection but will less CPU power usage) # # Target Pos Recalculate Range # Max distance from movement target point ( moving unit size) and targeted object ( size) # after that new target movmeent point calculated.

# Change not recommended # Default: 70 # # Max Honor Points # Max honor points that player can have.

Last modified 13-Dec-2017 05:35